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Old Mar 26, 2007, 07:10 PM // 19:10   #21
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Regardless of what A-Net done with mesmers in GW 2. I'm sure peoples would still buy the game.
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Old Mar 26, 2007, 07:25 PM // 19:25   #22
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Quote:
Originally Posted by Sir Skullcrasher
Regardless of what A-Net done with mesmers in GW 2. I'm sure peoples would still buy the game.
Well of course....and we werent talking about that btw....

Eheh a nice illusion spell would be some sort of camuflage,for example:
-a spell that makes you look like a target ally for some period of time decieving the enemy....ok maybe stupid but you could look like monk and tease the opposing players tough it is kinda PvP skill...

...bah nvm
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Old Mar 26, 2007, 07:30 PM // 19:30   #23
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Mesmers are still high priority targets in PvP, as much as Monks in some cases. Just saying
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Old Mar 26, 2007, 09:40 PM // 21:40   #24
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My Mesmer Rant:

All they need to do for Mesmers is make Fastcasting USEFUL. Right now, fastcasting does nothing to make Mesmers more effective, where EVERY OTHER PRIMARY ATTRIBUTE makes a class useful to thier skill lines. With Mes interrupts casting at 1/4 second anyway, anything that can be interrupted can already be done so in plenty of time WITHOUT fastcasting. Even skills that take longer than 1/4 second dont really benifit from fastcasting because of OTHER people interrupting YOU. 2 Second cast diversion is NOT better than a 3 second because a ranger with a recurve can STILL distract it away.

To fix Mesmers, link fastcasting to something useful like energy spent on spells (like expertise for skills) or that and spell recharge and they will be slightly less worthless in parties. Then Mesmers could at least effectivly nuke or heal or something. Also, please disallow interrupt skills executing when they cause no effect! 15e for a Cry of Frustration, and if you miss, your energy is gone and the skill is gone too (yes, I hate my ping).

Nobody in PvE wants to take a mesmer on an entire mission because everything a mesmer does can be done BETTER by another class. You could take an ele for way more damage, or a ranger for damage AND interrupts. Want Degen? Necromancers are better!

Mesmers should be Kings of spell spamming - give them the opportunity (energy and recharge) to do so.

/rant
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Old Mar 26, 2007, 10:11 PM // 22:11   #25
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Now, I don't play mesmer, but yeah, I've taken mesmers in groups in PvE. They're handy to have, and anyone who thinks otherwise hasn't played with a good one. Their loss. About the FC "buff"....FC is allready quite nice. Fast casting nukers, anyone? or healers? Yeah, ok, mesmers suck in PvE <_< Sure. I'll believe that when I see it. Havn't so far. And as for your PvP examples, yeah, we're talking about PvE mesmers.

On to the "charm" "idea"...That would just be plain silly. Even if it were horribly limited. And it doesn't even follow the theme of the Mesmer class. If you want something to make Mesmers more "interesting" for -you-, then maybe some form of illusionary mimicry spell; For non-elites. Such as: Put enchantment on ally, next spell/skill Ally casts is copied by that skill, and the skill becomes it. Or something.
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Old Mar 26, 2007, 11:00 PM // 23:00   #26
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I actually think the charming would fit in with the mesmer class.

They follow the goddess Lyssa right? Beauty and illusion?

I don't see how charming could possibly not fit in with those traits ^^
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Old Mar 27, 2007, 01:22 AM // 01:22   #27
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Quote:
Originally Posted by Enix
My Mesmer Rant:

All they need to do for Mesmers is make Fastcasting USEFUL. Right now, fastcasting does nothing to make Mesmers more effective, where EVERY OTHER PRIMARY ATTRIBUTE makes a class useful to thier skill lines. With Mes interrupts casting at 1/4 second anyway, anything that can be interrupted can already be done so in plenty of time WITHOUT fastcasting. Even skills that take longer than 1/4 second dont really benifit from fastcasting because of OTHER people interrupting YOU. 2 Second cast diversion is NOT better than a 3 second because a ranger with a recurve can STILL distract it away.

To fix Mesmers, link fastcasting to something useful like energy spent on spells (like expertise for skills) or that and spell recharge and they will be slightly less worthless in parties. Then Mesmers could at least effectivly nuke or heal or something. Also, please disallow interrupt skills executing when they cause no effect! 15e for a Cry of Frustration, and if you miss, your energy is gone and the skill is gone too (yes, I hate my ping).

Nobody in PvE wants to take a mesmer on an entire mission because everything a mesmer does can be done BETTER by another class. You could take an ele for way more damage, or a ranger for damage AND interrupts. Want Degen? Necromancers are better!

Mesmers should be Kings of spell spamming - give them the opportunity (energy and recharge) to do so.

/rant
I never had a problem getting my mesmer through the game but maybe that was just good timing but still I agree, most people dont look for mesmers in pve groups. If you aren't a monk, war or necro or a fire ele then you might be waiting awhile for a group. Thank god for heros eh ?
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Old Mar 27, 2007, 03:21 AM // 03:21   #28
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Quote:
Originally Posted by Mesmerman
Exactly. It'd rock. The mesmers need their own thing that is WAAAY too powerful. Besides, that wouldn't be the end of it (cap target creature). It'd be more nerfed than that. Probably (cap target creature with level equal or less than yours). Something like that.
Then that skill would be useless once you got to the Crystal Desert, Kaiang City, and the place in NF I don't care to remember. :S
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Old Mar 27, 2007, 03:38 AM // 03:38   #29
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I LOVE my mesmer and I really disagree with the belief of many that mesmers are not good in PvE. Mesmers just take a bit longer to get used to and carefull attention to skills, attributes, ect. With the right build no mesmer is useless or less powerful in PvE.

Now, that being said I would still love to see improvements on mesmer skills ect. I love mesmers and heck, who wouldn't enjoy a power boost?
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Old Mar 27, 2007, 03:43 AM // 03:43   #30
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To counter the charming being too powerful why not just make it like the resurrection signet, like one use per mission?
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Old Mar 27, 2007, 04:25 AM // 04:25   #31
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If you know how to play a mesmer correctly, they are THE MOST POWERFUL CLASS IN THIS GAME. Emphasis on MOST. Two mesmers is a devastating combo. In PvE, take a mesmer with 12 fire magic and 16 fast cast and the rest in inspiration for kicks and giggles. Have a 55hp BiP necro in your party, Mantra of Recovery + Phoenix + Fireball + Rodgorts Invocation + Meteor Shower + Searing Heat + Immolate + Flare (flare is great for steady dmg to high AL targets). You will RIP through stuff like a hot knife through butter. I played this build about 2 months ago on Closer to the Stars mission for masters, we got it with time to spare. Drop flare for powerspike and through 15 in fast cast, and the rest in domination for a nice steady interrupt with decent armor ignoring dmg (PVE ONLY BUILD... dont bring this into pvp pls...)
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Old Mar 27, 2007, 06:38 AM // 06:38   #32
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Problem with that build of yours is it relies too much on el skills for damage.

To the person who said illusion is just degen, I will agree with you. It'd be nice if you had a mirror image spell that would cause some attacks and damage spells to go after your mirror image. Or maybe add an illusion spell that makes the screen go all funky colors, causes you to lose your current target, and makes everything around you red (something you can attack). Or how about an invisibility spell that makes it impossible for people on the other team to see or target you so long as you don't attack or use a spell that deals damage. Or perhaps some illusion nuke spells that do part of their damage in chaos and part in one of the elements.
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Old Mar 27, 2007, 12:50 PM // 12:50   #33
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Its a nice idea in a limited way - the problem is that there are no AI affecting skills in GW - The only real AI affecting skills are AoE spells which make the baddies stop what they are doing and run.

I think that its totally in the spirit of Illusion to make enemies go beserk or suddenly believe that the monster next to them suddenly wants their blood and attack their former allies. All making a doppelganger appear and all the monsters go off to kill that instead. (Running will become the job of the Mesmer^^) However these skills have absolutely no place in PvP as they are only affecting AI. Something that has been clear since the start with GW is that PvP and PvE skillz are the same whereas the gameplay itself are fundamently different (not a rant just an observation!!)

If GW:EN were to readdress this into making some new Mesmer Skills completely PvE dependant would that make people start Mesmers?

For my two cents Mesmers are the most destructive and best support class out there.

Just need to know how to play them - For example my Mesmer hero uses that Elite Hex eater signet thing, plenty of domination to deal with casters and backfire to totally destroy the casters.

So I now have no problem with curses on me and spell casters are being turned into chunky bloddy frag pieces. I propose that we get Rocket Launchers in GW:EN I m missing my frags.
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Old Mar 27, 2007, 01:49 PM // 13:49   #34
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Quote:
Originally Posted by Rahja the Thief
If you know how to play a mesmer correctly, they are THE MOST POWERFUL CLASS IN THIS GAME. Emphasis on MOST. Two mesmers is a devastating combo. In PvE, take a mesmer with 12 fire magic and 16 fast cast and the rest in inspiration for kicks and giggles. Have a 55hp BiP necro in your party, Mantra of Recovery + Phoenix + Fireball + Rodgorts Invocation + Meteor Shower + Searing Heat + Immolate + Flare (flare is great for steady dmg to high AL targets). You will RIP through stuff like a hot knife through butter. I played this build about 2 months ago on Closer to the Stars mission for masters, we got it with time to spare. Drop flare for powerspike and through 15 in fast cast, and the rest in domination for a nice steady interrupt with decent armor ignoring dmg (PVE ONLY BUILD... dont bring this into pvp pls...)

Mesmers are pure designed on countering other specific characters, which they can do with great strength. Cant remember how many times party's went WTF; that lvl 28 monk boss supposed to be tough to take down, WTF; that boss is just standing there getting hurt.

Just as Warriors purpose is tanking, monks are healing, mesmers are countering. Screw up enemy teams to make them ineffective.
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Old Mar 27, 2007, 04:21 PM // 16:21   #35
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For the umpteenth time:

Mesmers are EXTREMELY powerful in PvE. People who equate power in PvE with the ability to deal damage just want variants of eles, warrios, necros and rangers.

I never fully understood how powerful Mesmers are until I made one and played it in PvE...

1) First off, I NEVER had an easier time with those overpower bosses in Factions and Nightfall, till I played Mesmer. It's amazing the multitude of ways you can render a single foe useless. When my guild first conquered Altrumm Ruins (we used to hold the best records eons ago), we did it with one primary component, a domination mesmer. His job was to kill enemy bosses and no one did it better.

2) The reason Mesmers are not highly popular in highly farmed areas is because they are (by nature) a singular focus profession. Similar to warriors. You will notice that outside of tanking, warriors have no usage in high level PvE areas despite the bazillion attack skills in their arsenal. Most optimzations of PvE farming are about killing as many foes as possible in as short a time as possible. Think about all the common PvE builds: Spirit Bond tank + Smiter, MM + B/P barragers, SF eles, ... etc. All these builds are about mowing down as many bad guys as possible as quickly as possible.

Mesmers CAN'T compete in that market, and if they could, they would be the most overpowered class in the game. The problem is not the lack of powerful skills, Mesmers have tons of those (Psychic Distraction? Migraine?) but the lack of AoE damage. that's the bottom line in PvE farming. Minions, SS, FoC, Searing Flames, Meteor Shower, Barrage, all those have one thing in common: Massive AoE damage.

So, unless you want Mesmers to be turned into Eles (with straight damae AoE) or Necros (with hexes that do AoE damage) there's really no where for the mesmer profession to be improved. Adding a "charm person" skill is really not useful. How will that help a Tombs group mow down that horde of grasps? It won't, the pug in tombs won't pick you up.

It's the bottom line in this game, unfortunately. For every ascetic who complains about the game not allowing him to play his beloved P/N Barbs + They're on Fire build, there exists 1,000 games who want to finish the PvE area in as fast a time as possible to go back in and farm it some more. So, the lack of love is really from the player base. This IS what the overwhleming majority of the player base want, and for ANet to fix it, would be to make Mesmers turn into Eles or necros.
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Old Mar 27, 2007, 05:19 PM // 17:19   #36
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Suggestions normally belong in Sardelac. Closed.
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